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ATI Catalyst 3.2 Driver 6.14.01.6307

 


ATI ±×·¡ÇÈÄ«µå »ç¿ëÀÚ¿¡°Ô Çʼö¶ø´Ï´Ù.

CATALYST¢â Release Notes Version 3.2

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These release notes provide information on the latest posting of ATI's industry leading software suite,CATALYST¢â. This particular posting updates the ATI Display Driver to version 7.84. This unified driver has been further enhanced for improved stability, features and performance.

Web Content
The CATALYST¢â software suite 3.2 contains the following:

RADEON¢â display driver 7.84
Multimedia Center 8.1
HydraVision 3.2
Remote Wonder 1.4
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Note: These release notes provide information on the 7.84 display driver only. For information on the ATI Multimedia Center 8.1, HydraVision, or the Remote Wonder 1.4, please refer to their respective release notes found at://ati.com/

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Desktop product family support
The CATALYST¢â software suite is designed to support the following ATI desktop product family:

RADEON¢â 9800 series
RADEON¢â 9700 series
RADEON¢â 9500 series
RADEON¢â 9000 series
RADEON¢â 8500 series
RADEON¢â 7500 series
RADEON¢â 7200 series
RADEON¢â 7000 series
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Note: ATI All-In-Wonder variants based on the above are also supported.

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Operating systems supported
The latest version of the CATALYST¢â software suite is designed to support the following Microsoft Windows platforms:

Windows XP
Windows 2000
Windows Millennium Edition (ME)
Windows 98/98SE through the ME driver
Performance Improvements
As with most CATALYST¢â releases, the performance has increased in many various situations. Here are some examples observed in CATALYST¢â version 3.2.

CATALYST¢â 3.2 corrects a problem with 2D applications running in the background that can cause a momentary reduction in framerate (i.e."stuttering") in fullscreen Direct3D and OpenGL games. Specific instances of "stuttering" have also been addressed (e.g. Rallisport Challenge when the sun enters or exits the scene).
Dungeon Siege framerates are improved as much as 24% across multiple products, especially when running at higher resolutions.
Framebuffer read-back performance has improved dramatically (500% or more) in CATALYST¢â3.2. This feature allows an application to retrieve a fully rendered frame from the graphics adapter and manipulate it or store it in the system RAM or on the hard disk.
Vertex Shader performance has improved dramatically (as much as 100% in some situations) for our DX8.1-class products such as RADEON¢â 8500, 9000 and 9100. This brings significant gains to Vertex Shader intensive scenes such as the Battle of Proxycon and the Troll's Lair (both up 15-25% on RADEON¢â 9000 PRO).
Issues Resolved in CATALYST¢â Version 3.2
The following section provides a summary of the issues that have been resolved in the latest release of CATALYST ¢â3.2. Report Headline Operating System
Playing a video using the RealOne Player no longer results in display corruption and an error message being displayed by the RealOne Player
Windows XP

Running the game Combat Flight Simulator 3 with 4x Anti-Aliasing enable no longer results in texture corruption being displayed.
Windows XP

Running the demo ATI-9700-NPRHatching with Anti-Aliasing enabled at 2x and the display set to 1024x768 32bpp no longer results in corruption being displayed on screen
Windows XP

Selecting D3D 8.1 renderer in Nascar 2003 followed by selecting Replay Studio in the main menu no longer results in the car having missing textures.
Windows XP

Setting the display to 1024x768 32bpp followed by changing the AGP speed from 8x to 4x no longer results in the AGP speed not retaining its setting
Windows XP

Setting the Hardware Acceleration slider to None no longer results in a reboot of the system and the settings not being retained
Windows XP

A reboot is no longer required when making changes to the Wait for Vertical Sync under the ATI Direct3D Tab
Windows XP

Running the game Myth 3 with the display set to 1600x1200 and Full Screen Anti-Aliasing set to 2x no longer results in corruption being displayed when entering the Save game screen window
Windows XP

Running the application There no longer results in segmentation violation occurring when Pbuffer is enabled in the application
Windows XP

Selecting a Daytona single race in the game Nascar 2003 beta with OpenGL enabled no longer results in the system not responding.
Windows XP

Running the OpenGl test found in Nascar 2003 Beta no longer results in the system not responding.
Windows XP

Running the 3D Winbench 2000 v1.1 Quality test for Anisotropic and Linear Mipmap Anisotropic no longer reports the tests as Not Capable.
Windows 2000

The Windows 2000 display driver no longer requires two reboots of the system to load
Windows 2000

Connecting a TV and enabling the TV as a secondary CRT with the display set to 1024x768 16bpp no longer results in the DVD overlay not being displayed on either the CRT or the LCD
Windows 2000

The 3D Pipes (OpenGL) screen saver no longer renders incorrectly in preview mode when the display is set to 16bpp and FSAA is enabled
Windows 2000

Setting the display to 1024x768 32bpp and setting the TRUFORM option to Application Preference in the ATI OpenGL tab no longer results in the game Myth III not responding
Windows 2000

Switching between OTM Theatre Mode Settings in Clone Mode Options no longer results in the apply button not becoming active
Windows 9X

Setting the display to 1024x768 32bpp and enabling Anti-aliasing to 4x and running the game Harry Potter II no longer results in the system not responding
Windows 9X



Known Issues
The following section provides a brief description of known issues associated with the latest version of CATALYST¢â.

Playing the game SimCity 4 with the display set to 1024x768 32bpp and Anti-aliasing 4x enabled results in the system not responding
Playing *.rm files using the RealPlayer with Overlay Theater Mode enabled results in screen corruption being displayed on a secondary CRT
Running 3DMark 03 Pro with the display set to 1024x768 32bpp and the refresh set to 75Hz results in a minor performance drop
3Dmark2003 GT4 runs a little slower than expected on certain chipsets where AGP writes are disabled. A future CATALYST¢âwill resolve this and provide a higher benchmark score
Star Wars Jedi Knight 2 may hang when using High Quality setting in the video quality selector. This is a known issue for the RADEON¢â 7500. Try lowering your video quality slider
CATALYST¢â CREW Feedback Program
This driver release incorporates suggestions received through the CATALYST¢â CREW feedback program. Please refer to//apps.ati.com/driverfeedback/and provide us further feedback.

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written by (kkim)
2003-05-05 02:16:56
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